This lesson will show one way to use a Transparent texture in Java3D
Since I wanted to use fire in my program, so I used a fire image, and made the background transparent in Photoshop.
But if you applied the transparent texture the same way as regular textures, you will not get the effect you want.
In order to get the Transparent effect, you must alter the polygon's Appearance
I placed a green polygon behind the fire polygon so the transparency effects would be evident.
Since I wanted to use fire in my program, so I used a fire image, and made the background transparent in Photoshop.
But if you applied the transparent texture the same way as regular textures, you will not get the effect you want.
In order to get the Transparent effect, you must alter the polygon's Appearance
Appearance fireApp = new Appearance ();Create an instance of TransparencyAttributes
TransparencyAttributes ta = new TransparencyAttributes();Choose a Transparency Mode type (NONE, FASTEST, NICEST, SCREEN_DOOR, or BLENDED), in this case I use BLENDED
ta.setTransparencyMode (ta.BLENDED);Set the Transparency, from 0.0 to 1.0, where 0.0 is opaque , and 1.0 is transparent. I used 0.5 in this sample.
ta.setTransparency (0.5f);Then apply the TransparencyAttributes to the Appearance
fireApp.setTransparencyAttributes (ta);
I placed a green polygon behind the fire polygon so the transparency effects would be evident.
Without TransparencyAttributes | With TransparencyAttributes |
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