Use [TextureLoader][1]
import com.sun.j3d.utils.image.TextureLoader;
Create a texture
Texture texImage = new TextureLoader(myCroppedbufferedImage).getTexture();
//Texture texImage = new TextureLoader(myCroppedImage, this).getTexture();
Set the texture, where app is an appearance object for your textured primitive
app.setTexture (texImage);
On how to programmatically create a primitive and texture it see this example (adapted from
source):
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Texture;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3d;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.image.TextureLoader; //that is the relevant part!
import com.sun.j3d.utils.universe.SimpleUniverse;
public class TextureImage extends Applet {
private java.net.URL texImage = null;
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// appearance object for textured cube
Appearance app = new Appearance();
Texture tex = new TextureLoader(texImage, this).getTexture();
app.setTexture(tex);
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
app.setTextureAttributes(texAttr);
// Create textured cube and add it to the scene graph.
Box textureCube = new Box(0.4f, 0.4f, 0.4f,
Box.GENERATE_TEXTURE_COORDS, app);
objTrans.addChild(textureCube);
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
4000, 0, 0, 0, 0, 0);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public TextureImage() {
}
public TextureImage(java.net.URL url) {
texImage = url;
}
public void init() {
if (texImage == null) {
// the path to the image for an applet
try {
texImage = new java.net.URL(getCodeBase().toString()
+ "/stone.jpg");
} catch (java.net.MalformedURLException ex) {
System.out.println(ex.getMessage());
System.exit(1);
}
}
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.cleanup();
}
//
// The following allows TextureImage to be run as an application
// as well as an applet
//
public static void main(String[] args) {
java.net.URL url = null;
if (args.length > 0) {
try {
url = new java.net.URL("file:" + args[0]);
} catch (java.net.MalformedURLException ex) {
System.out.println(ex.getMessage());
System.exit(1);
}
} else {
// the path to the image for an application
try {
url = new java.net.URL("file:stone.jpg");
} catch (java.net.MalformedURLException ex) {
System.out.println(ex.getMessage());
System.exit(1);
}
}
new MainFrame(new TextureImage(url), 256, 256);
}
}
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