Showing posts with label BufferedImage. Show all posts
Showing posts with label BufferedImage. Show all posts

Thursday, 22 May 2014

Merging two images

Just create a new BufferedImage with transparency, then paint the other two images (with full or semi-transparency) on it. This is how it will look like:
combining images
Sample code (images are called 'image.png' and 'overlay.png'):
File path = ... // base path of the images

// load source images
BufferedImage image = File(path, "image.png"));
BufferedImage overlay = File(path, "overlay.png"));

// create the new image, canvas size is the max. of both image sizes
int w = Math.max(image.getWidth(), overlay.getWidth());
int h = Math.max(image.getHeight(), overlay.getHeight());
BufferedImage combined = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);

// paint both images, preserving the alpha channels
Graphics g = combined.getGraphics();
g.drawImage(image, 0, 0, null);
g.drawImage(overlay, 0, 0, null);

// Save as new image
ImageIO.write(combined, "PNG", new File(path, "combined.png"));